We’re Removing all the Violence from Forge and Fight!
Hello, Everyone We have a very important announcement today. We have decided to remove all the Violence from Forge and Fight! https://youtu.be/ZG-RkuOSqJs We are a bit tired of all the violence that we currently have in the game and want to give a
Hurray! 7days to go to the Alpha test and Steam page update!
The Forge and Fight! prototype got an amazing reception when we released it. With more than 80,000 installs and over 2.5 million views on various let’s play videos on Youtube. Flamebait has worked hard since on making it a full
Devlog #5 Reviews at Flamebait
Hello to anyone reading this, my name’s Viktor and I’m the producer and audio-person at Flamebait. Today I’m going to tell you about how we review our own work during development. To explain how we review our work, I feel
Happy Valentine’s day, everyone! Alpha test is around the corner!
Sending you all some love ❤️ from the team! In Forge and Fight! you can create crazy weapons ranging from a crazy tesla coil nunchucks and flaming fire blenders to a cute heart-shaped birdcage on fire. Each weapon part has its
Devlog #4 Prototyping and us, The forge and Fight! Experience 3
3) Test & Analyze This is the end of the trilogy! We’ve been through pitches, intense voting and rapid prototyping. Now it’s time for the moment of truth. It’s time to test if your game concept can hold water and sail
Devlog#3 Prototyping and us, the Forge and Fight! experience 2
At this stage, we have an idea we’ve agreed on. Usually, this idea is still quite rough and everyone is not on the same page on where to take it. It’s important here to spend some time establishing the core
Devlog #2 Prototyping and us, the Forge and Fight! experience
Hey there, Mattias here for our second devlog! In my previous text I promised to dive deeper into how we find cool game ideas, so let’s get into it! As game developers, I’ve found there is usually not a shortage of
Devlog #1 Introduction
Hello there! Mattias here, CEO and Game Designer at Flamebait Games. We’re the team behind Passpartout: The Starving Artist and Verlet Swing. As a studio we always strive towards creating something special, something unique, something really interesting. After all, it’s