? Full Release Date Announcement!
Finally, the time has come! Forge and Fight! steps out of the fiery kilns of Early Access and goes into the blasting furnaces of a full launch on December 2nd! Woohoo! https://youtu.be/xnMini6EWko The final version of Forge and Fight! will be
FORGE AND FIGHT IS OUT NOW IN EARLY ACCESS ON STEAM
HELLOOO BLACKSMITHS! We're soooooo excited ( and nervous!) for you all to get your hands on the game which is NOW LIVE, and we have a 15% launch DISCOUNT going on RIGHT NOW! We have a whole bunch of new things for
Devlog – Weapon Showcase #9 – Swiss Army Knife!
Heya Blacksmiths! Hope you all are hyped for the Early Access launch tomorrow! In the meanwhile allow us to showcase our probably most diverse item yet! The Swiss Army Knife is a finely engineered makeshift multi-weapon well suited to fit your
Devlog – Weapon Showcase #8 – Minigun
It may be small, but it packs a punch! Or should we say a ton of very small but intense punches? It’s the rifle equivalent of falling into a shoal of piranhas. Meet the Minigun! Defendr bring you their latest Minigun
Early Access Gameplay Trailer + Release Date!!
https://youtu.be/uM5-RcVjeZg Sooo, we got a thing
Devlog – Weapon Showcase #7 – Shishpar
This one is for all the speedsters out there! Handcrafted by the Damascus family, the Shishpar is infused with the spirit of their ancestors. The legend says that swift warriors wielding this weapon gain unnatural strength. The Shishpar offers a good punch
Devlog – Weapon Showcase #6
Time to give the spotlight to an infamous classic! Meet the Brick. During the battle of Bonk Town the Billabonk fighters ran low on weapons. King Ugg looked at the rubble of the former city and cried “Take brick. Make hurt!”.
Devlog – Weapon Showcase #5
Are you ready for a lifesaver? Meet the Guardian Angel! Defendr Inc. brings you the lifeline: “Guardian Angel”. Using revolutionary revival technology this device is a literal lifesaver. The patented bastnäsite mineral formula has the ability to revive fallen gladiators immediately
Devlog – Weapon Showcase #4
Hello Blacksmiths! Today we got some shockingly bad puns as we display this electrifying content. You won’t be able to Ωresist picking this part! Zap! brings you the Tesla Zapper. It’s powered by a bunch of AA batteries funnelled through an
Devlog – Weapon Showcase #3
Hello Blacksmiths! This time it’s getting hot in here as we’re taking a look at the Burning Birdcage! Hot Rod hastily put the Burning Birdcage together during the Hullabaloo Superspeedway Truck-Truck Cup. It was built to grill hot dogs. The gasoline-soaked
Devlog – Weapon Showcase #2
Hello Blacksmiths! It’s time to showcase our second weapon. The Social Distancer. Take a look! A result of an extensive R&D program at Defendr Inc. The Social Distancer combines traditional boxing techniques with Alpha-Particle Propulsion technology to allow the wielder to
Devlog – Weapon Showcase #1
Over the next few Devlogs we're going to showcase a few of the weapons that you will be able to utilize in Forge and Fight! The first one we are showing off today is the Soul Eater! The Soul Eater is legendary.
Devlog – Character Customization Setup and Pipeline
Forge and Fight is a multiplayer title and this brings a new set of expectations compared to the games we’ve worked on before. Solid backend systems that allow scaling the game, fair balancing with multiple players in mind, and a
Open Beta FAQ
Hey everyone, Want to know more about the Open Beta for Forge and Fight? Well, you’ve found your way to the correct place. Here is a little list of FAQ that may help you out! What is Forge and Fight?Forge and Fight
Devlog – 1 Year of Unity Game Development
With the Open Beta just around the corner, we wanted to look back the past year of our development to show how things have progressed and give you a little insight into game development. https://www.youtube.com/watch?v=GN3OcUFLlYw&feature=youtu.be Game Director Mattias also had a little
Devlog – Talking Community
Hello everyone! I’m Miya, Marketing Manager at Flamebait Games. I’m based in Sweden, but I’m originally from Japan. One of my responsibilities early on was community management for our games. This post is about my experiments with community management mostly
Devlog – Our Weapon Philosophy
Heya, Mattias here, again with another devlog! This time we’re going to be talking about the weapons in Forge and Fight. In the game, you forge weapons and fight with them which means that the weapon parts need all the love that
We’re Removing all the Violence from Forge and Fight!
Hello, Everyone We have a very important announcement today. We have decided to remove all the Violence from Forge and Fight! https://youtu.be/ZG-RkuOSqJs We are a bit tired of all the violence that we currently have in the game and want to give a
Hurray! 7days to go to the Alpha test and Steam page update!
The Forge and Fight! prototype got an amazing reception when we released it. With more than 80,000 installs and over 2.5 million views on various let’s play videos on Youtube. Flamebait has worked hard since on making it a full
Devlog #5 Reviews at Flamebait
Hello to anyone reading this, my name’s Viktor and I’m the producer and audio-person at Flamebait. Today I’m going to tell you about how we review our own work during development. To explain how we review our work, I feel
Happy Valentine’s day, everyone! Alpha test is around the corner!
Sending you all some love ❤️ from the team! In Forge and Fight! you can create crazy weapons ranging from a crazy tesla coil nunchucks and flaming fire blenders to a cute heart-shaped birdcage on fire. Each weapon part has its
Devlog #4 Prototyping and us, The forge and Fight! Experience 3
3) Test & Analyze This is the end of the trilogy! We’ve been through pitches, intense voting and rapid prototyping. Now it’s time for the moment of truth. It’s time to test if your game concept can hold water and sail
Devlog#3 Prototyping and us, the Forge and Fight! experience 2
At this stage, we have an idea we’ve agreed on. Usually, this idea is still quite rough and everyone is not on the same page on where to take it. It’s important here to spend some time establishing the core
Devlog #2 Prototyping and us, the Forge and Fight! experience
Hey there, Mattias here for our second devlog! In my previous text I promised to dive deeper into how we find cool game ideas, so let’s get into it! As game developers, I’ve found there is usually not a shortage of
Devlog #1 Introduction
Hello there! Mattias here, CEO and Game Designer at Flamebait Games. We’re the team behind Passpartout: The Starving Artist and Verlet Swing. As a studio we always strive towards creating something special, something unique, something really interesting. After all, it’s