? Full Release Date Announcement!
Finally, the time has come! Forge and Fight! steps out of the fiery kilns of Early Access and goes into the blasting furnaces of a full launch on December 2nd! Woohoo! https://youtu.be/xnMini6EWko The final version of Forge and Fight! will be
Devlog – Character Customization Setup and Pipeline
Forge and Fight is a multiplayer title and this brings a new set of expectations compared to the games we’ve worked on before. Solid backend systems that allow scaling the game, fair balancing with multiple players in mind, and a
Devlog – 1 Year of Unity Game Development
With the Open Beta just around the corner, we wanted to look back the past year of our development to show how things have progressed and give you a little insight into game development. https://www.youtube.com/watch?v=GN3OcUFLlYw&feature=youtu.be Game Director Mattias also had a little
Devlog – Talking Community
Hello everyone! I’m Miya, Marketing Manager at Flamebait Games. I’m based in Sweden, but I’m originally from Japan. One of my responsibilities early on was community management for our games. This post is about my experiments with community management mostly
Devlog – Our Weapon Philosophy
Heya, Mattias here, again with another devlog! This time we’re going to be talking about the weapons in Forge and Fight. In the game, you forge weapons and fight with them which means that the weapon parts need all the love that
We’re Removing all the Violence from Forge and Fight!
Hello, Everyone We have a very important announcement today. We have decided to remove all the Violence from Forge and Fight! https://youtu.be/ZG-RkuOSqJs We are a bit tired of all the violence that we currently have in the game and want to give a
Hurray! 7days to go to the Alpha test and Steam page update!
The Forge and Fight! prototype got an amazing reception when we released it. With more than 80,000 installs and over 2.5 million views on various let’s play videos on Youtube. Flamebait has worked hard since on making it a full
Devlog #5 Reviews at Flamebait
Hello to anyone reading this, my name’s Viktor and I’m the producer and audio-person at Flamebait. Today I’m going to tell you about how we review our own work during development. To explain how we review our work, I feel